Snakes come in various sizes, colors, shapes and patterns. When they are in their own habibat they seem to exceed in being undetectable. I want to put that to a test.

My concept is about recognizing snake patterns in various backgrounds. There are three stages in total. They are called Nature, city and Day and night. Within each stage, there are 3 backgrounds. The backgrounds are textures and patterns found around the world.

For example, snakes will be slithering through your screen on a background of grass. A green snake will be nearly undetectable, but when you put it on a background that's full of brown leaves, then it is much easier.

Since my game is all about recognizing patterns. I've added another element to the game. As i've mentioned above, each stage has 3 backgrounds.

When you catch the snake the first time, you will go to the next level where you will have to catch it again but with another background. But this time there will be other snakes added to the mixture. If you click on them then it's game over, meaning you couldn't recognize the difference between patterns or colour.

If you do end up catching the correct snake, you end up going to the last level where mimic snakes will be added. These look like the snake you need to catch but slightly different.

After doing all of that, you have the option to try other environments like the city life or in complete darkness somewhere in a cave.

The goal of this game is all about recognizing a certain snake and see how long it takes users to recognize them in the various backgrounds, environments and other snakes.